November 29, 2006 Revolutionary Sequel to #1 Word Puzzle Game Adds Role-Playing, Story-Telling and More to Create New Kind of Word Game
|
|
|
|
|
October 4, 2006 Largest-Ever Survey Yields Surprising Data: 47% Are Age 50+, and Nearly 20% Are Age 60+; Older Consumers Play for Different Reasons
|
October 2, 2006 Largest-Ever Survey of Casual Game Players Yields Surprising Data: 76% of Players are Female, 89% Are 30 or Older, and Nearly All Women Derive Stress Relief From Play; Psychologist Dr. Carl Arinoldo Explains
|
September 13, 2006 88% Cite Stress Relief As a Benefit of Playing, While 74% Cite Mental Workouts; Psychologist Dr. Carl Arinoldo Comments
|
September 7, 2006 Most Popular Puzzle, Word and Classic Arcade-Style Games in the World Coming to Japan
|
|
|
August 4, 2006 New Charm-Linking Puzzle Game From Casual Games Leader
|
May 25, 2006 New Arcade-Style Gnome-Smashing Game From Casual Games Leader
|
|
|
|
|
|
|
|
|
March 21, 2006 Cooperative Study Sheds Light on Value and Potential Applications of 'Casual' Computer- and Videogames for Cognitive Exercise
|
March 15, 2006 New Sea-Based Survival Game Sports New and Improved Features, Fish and Storyline
|
March 14, 2006 New Facility in San Francisco's SoMa District To Provide Expanded Casual Games Development
|
March 9, 2006 Top Casual Game Provider's Biggest Hits Come Pre-Installed on New Handheld Device Launching Today at CeBIT
|
|
|
February 1, 2006 Leading Casual Games Developer/Publisher Will Celebrate Opening Of New International Offices And Major Investment in European Casual Games Market at New Casual Games Conference in Amsterdam, February 7 - 9, 2006
|
February 1, 2006 New Facility in Dublin, Ireland Opens For International Localization, Commercial Support For European Partners and New Game Development
|
January 11, 2006 Cooperative Study Will Shed Light on Value and Potential Applications of Computer- and Videogames for Cognitive Exercise
|
January 10, 2006 Bejeweled® 2, Bookworm® and Zuma® Now Available for the Mac®
|
| |